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Opengl 4.3 best ways to deal with vertex data
Opengl 4.3 best ways to deal with vertex data








opengl 4.3 best ways to deal with vertex data opengl 4.3 best ways to deal with vertex data

OpenGL 3.0 & 3.1 Before we get really started… You are already familiar and using OpenGL 3.1 aren’t you? What’s in it? NVIDIA’s additional functionality Above & beyond OpenGL 3.2 Software Engineer OpenGL driver Cg shading language OpenGL Utility Toolkit (GLUT) implementer co-author of Cg Tutorial Kilgard, NVIDIA Corporation OpenGL 3.2 and More










Opengl 4.3 best ways to deal with vertex data